#ifndef TEXT_OBJ_H
#define TEXT_OBJ_H

#include "ObjMap.h"
#include "Obj.h"

class TextObj : public Obj
{
    public:
        TextObj();
        virtual ~TextObj();

    public:
        virtual int Process(const string& content);
};

inline TextObj::TextObj()
{
}

inline TextObj::~TextObj()
{
}


#endif
